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Lincoln Bell
Lincoln Bell

Above The Clouds [v0.6] [APK]


Experience the best of humanity in a place where you can meaningfully connect with others. In Sky, you can soar above the clouds, play instruments, or just relax and enjoy the beauty around you. There is no pressure. Just allow the experience to open up at your own pace. All are welcome, especially you!The Story:From the creators behind Journey and Flower, comes a peaceful social adventure that is set to warm your hearts.With the stars united, our light was infinite. But darkness came and the stars fell, creating a new home in the clouds. A long time has passed...it is time to bring our lost stars home. Wake up Descendant of the Light, your adventure begins now.Experience the enchanting world of Sky, a beautifully-animated kingdom waiting to be explored by you and your loved ones. Spirits and their stories will lead you through their peaceful world and all its 7 realms. Help the star spirits return home - you will need compassion for humanity, timeless wonder, and light within your heart to guide your way.Meet players in this peaceful, open world MMORPG and team up to uncover the secrets of Sky. Play together and encounter the great wonders that Sky has worldwide. Team up with others to adventure into darker realms, save spirits and uncover ancient treasures. Bring light and positive warmth to everything you touch. Join others from around the world on an adventure that never ends - Sky is an ever-expanding open world with expanding realms and seasonal events.In Sky, we arrive as the Descendants of the Light, spreading hope and light through the desolate kingdom to return fallen Stars to their homes in the constellations.SKY FEATURESSocial Adventure Game:- Journey through 7 dreamlike realms and uncover the mystery of the stars- Positive and relaxing MMORPG of timeless wonder- Explore the world to save spirits in each constellation and set them free- Epic story adventure of bringing lost stars home- Meet new characters and unlock unique stories with each new adventure, season and eventPlay Together & Create Genuine Human Connections:- Play with friends to save spirits of the Sky realm- Adventure with your friends, or meet new friends online from all over the world- Team up with others to adventure into darker realms, and uncover ancient treasures- Create new bonds and encounter other friendly players online with charming expressions- Gift candles of light to share appreciation and grow friendships in every realmFriendly Open World:- Join an ever-expanding world with new upcoming attractions, seasonal events and expansions of realms- This MMORPG is an uplifting social adventure that is set to warm your heart- Explore the open world solo or with friends to experience the beauty of SkyUnlock & Level Up the Descendant of Light:- Unlock items, like Winged Light, to help you explore the world of Sky- Level up and express yourself through your character with unique customizations- Express yourself and customize your hair, clothing color schemes and moreYou are filled with a peaceful light young one, share your compassion with humanity.--Connect with us:TikTok: @thatskygameFacebook: : =enTwitter: :




Above the Clouds [v0.6] [APK]



In AM3, prognostic aerosols alter cloud properties by acting as cloud condensation nuclei. This affects the size distribution of droplets in the cloud, producing clouds with smaller droplets, which reflect more incoming solar radiation (cloud albedo effect; Twomey 1977). In addition, smaller droplets are lighter and so are less likely to precipitate out of the cloud, increasing its lifetime (cloud lifetime effect; Albrecht 1989). Both of these indirect effects of aerosols on clouds will tend to reduce incoming solar radiation, cooling the climate (Boucher et al. 2013). In the model, aerosol indirect effects occur only in liquid clouds; cloud droplet activation depends on the type of aerosol (sulfate, organic carbon, and sea salt), its size distribution (assumed separately for each aerosol species), and updraft velocities within shallow cumulus and stratiform clouds (Donner et al. 2011; Golaz et al. 2013). Monthly mean cloud droplet sizes in AM3 have been compared with satellite retrievals (MODIS) and found to match many of the observed features such as enhancement in cloud droplet sizes off the east coasts of continents (Donner et al. 2011). Model-simulated droplet sizes, however, are generally biased low (Donner et al. 2011), although the MODIS retrievals of cloud droplet sizes are uncertain and generally larger than other satellite-based estimates (Han et al. 1994).


The signal associated with greenhouse gases emerges clearly by the end of the twenty-first century for all indices in the extreme warming scenario, RCP8.5, although because of the strength of the aerosol effects in CM3 it is likely that extreme temperature (over the continental United States) and precipitation (over the eastern United States) increase too rapidly in the first half of the twenty-first century. As a result of the combined effects of increasing greenhouse gas concentrations and decreasing aerosol emissions (but primarily the former), by the end of the century the entire summer lies above the 90th percentile of daily maximum temperature from 1961 to 1990. Seasonal extreme precipitation in winter and spring in the northeastern and central United States increases by up to 40 mm. In fall, extreme precipitation increases in the Northeast and the Northwest despite a lack of significant changes in total precipitation, indicating a change in the shape of the precipitation distribution. Total summertime precipitation increases in the Southeast, although there are no significant changes in extreme precipitation in that region.


The Volumetric Cloud component is a physically-based cloud rendering system that uses a material-driven approach to give artists and designers the freedom to create any type of clouds they need for their projects. The cloud system handles dynamic time-of-day setups that is complemented by the Sky Atmosphere and Sky Light using the real time capture mode. The system provides scalable, artist-defined clouds that can adapt to projects using ground views, flying, and ground to outer space transitions.


Previously, rendering clouds in real-time for games and cinematics have primarily been achieved through static materials applied to a sky dome mesh or a similar approach. Now, the volumetric cloud system uses a three-dimensional volume texture that is ray-marched to represent cloud layers in real-time. The material-driven approach provides the most flexibility for artists and designers to create clouds that can move across the sky, of any type, and can handle different times of day.


The participating media that makes up clouds require complex lighting simulations that either aren't possible, or are too expensive, for real time simulation on consumer-grade hardware. The Volumetric Cloud system employs ray- marching and approximation to simulate cloud rendering for scalable real-time performance across many supported platforms and devices. This makes it possible to support real time time-of-day simulations that support the multiple light scattering effect of lighting, shadowing from clouds and onto clouds, light contribution from the ground onto the bottom layer of clouds, and much more.


Light rays that travel through a volume have the potential to scatter on particles within the volume before reaching your eye, or a camera sensor. This effect of light is called multiple scattering, and it is what defines the distinct appearance of clouds. In a cloud, the droplets that make up the cloud usually lead to an albedo that is close to a value of 1, meaning that light is almost never absorbed within the volume. Light that is not absorbed passes through the volume making the scattering effect very complex in the process. The multiple scattering effect of the participating media affects light travel through the cloud volume; it's what makes them look bright while also appearing very thick.


An important aspect of clouds is due to how they occlude light and cast shadow on surfaces. Cloud occlusion and shadowing is primarily handled by atmosphere lights and the volume material used to represent the cloud. These components enable you to control different aspects that define the look of your clouds, such as having sunlight shafts, or cloud self shadowing.


Beer shadow maps use cascaded shadow maps to support far shadow distances for clouds and casting shadows on the ground. They are also faster to render, but are less accurate and lack volumetric self shadow color. Beer shadow maps are usually enough for clouds viewed from the ground.


Atmosphere lights, such as ones for the sun and moon, provide control for cloud and atmospheric shadowing. With them, you can control the strength of shadows, the distance that cloud shadowing happens from the current camera position (in kilometers), and whether clouds can self-shadow and cast shadows into the atmosphere, to name a few.


Casting shadows onto the atmosphere and clouds from opaque objects is enabled with Cast Shadows on Atmosphere and Cast Shadows on Clouds. Shadowing for large objects is achieved using a large enough Dynamic Shadow Distance or using Far Shadow Distance on the Directional Light to shadow objects that enable the Far Shadow flag in their details.


The Sky Light component provides a Real Time Capture mode that handles interactions with atmosphere, clouds, height fog, and opaque meshes using an Unlit material that is tagged Is Sky. This mode makes it possible to create natural-looking and dynamic time-of-day simulations without sacrificing performance.


Sky Lighting Cloud Ambient OcclusionSoft ambient shadowing is an important part of defining the natural look of clouds. The Sky Light component uses the Cloud Ambient Occlusion properties to control how much light clouds can block coming from contribution of the sky and atmosphere lights. These properties can be found under the Atmosphere and Cloud section in the Details panel of the Sky Light. 041b061a72


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